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By Philip Rothschild, Ph.D.

I’m not the Dr. Phil, but I am a Dr. Phil.

As such, I recently had the students in my entertainment management program at Missouri State University complete an assignment called an event analysis. After reading the popular Harvard Business Review article “The Experience Economy,” by Pine and Gilmore (1998), students were to attend a ticketed event and analyze the event and venue for its ability to create an experience for the ticket holder.

In the same week, I had my friend David Miller of Cannon Design Inc. speak to my venue management students about “What Makes Arenas Great.” This was particularly timely, as our university is currently in the design phase of building a new $60 million arena. As David conveyed the design elements that help create a home-court advantage, I was pleased to see the relevance of the Pine and Gilmore article hasn’t waned since its first publication in 1998. Chief among David Miller’s list of elements was “theming the arena to create a sense of place.”

The goal of this article is to highlight the five key experience-design principles discussed by Pine and Gilmore, and to stimulate your curiosity — in hopes you might want to take a look at this well-regarded article, found in an even higher regarded publication, the Harvard Business Review.

A Simple Explanation
I don’t have space to give you much of a review on why the authors suggest we are living in an “experience economy.” However, because I’m a simple man, here’s how I would explain our economic transition to my seven-year old, Connor.
“Connor, many decades ago your great-great grandma baked birthday cakes from scratch for about 20 cents; this was the Agrarian-economy. Then a couple decades later, your great-grandma made birthday cakes by purchasing premanufactured cake mixes for $2; this was the Industrial Economy. Then, only a decade ago, your grandma bought premade birthday cakes, already decorated, from a grocery store for $20; this was the Service Economy.

“And now Connor, your mom and I are willing to pay a ridiculous $200 to take you to the Party Place, where you and a dozen friends can enjoy a big cake, lots of rides, and video games for two hours, while your mom and I sit outside in the lobby and sip a $5 cup of customized-coffee we just purchased at Starbucks; this is the Experience Economy.”

You get the idea. Consumers want and expect experiences, not just service. And, here is the kicker: We are willing to pay a premium price if the encounter creates a positive, memorable experience for us.

Pine and Gilmore suggest all kinds of traditional businesses will need to become “stagers” of experiences — banks, airlines, restaurants, shopping malls, retailers and venues — if they’re going to thrive in this new economy. Following are the five key experience-design principles to be incorporated when creating customer experiences.

1. Theme the Experience
Theming forms the foundation for every experience. No one does a better job theming an experience than a dinner showplace like Medieval Times or the Dixie Stampede. If you go to the Dixie Stampede, for instance, you’ll be eating a five course meal with your bare hands, in the midst of standing up to cheer for either the South or the North, while horses and their riders strut their stuff.

Theming, according to Pine and Gilmore, includes scripting a participative story where the ticket holder is part of the action. The overall experience is enhanced by architecture, décor, furnishings and the way personnel act to affect time, space and matter. Given the variety of events we host in our university venues, we may have limited control in creating a unified experience across all events. We should ask, however, in what ways we can contribute to staging a memorable experience.

When it comes to arena architecture for example, for a new arena or a remodeling project, consideration should be given to elements that might create a “home-court” advantage. We know a steep seating rake can create closer proximity to the action, thereby enhancing the experience for fans. We can also create a sense of place by ensuring that photos taken in the facility, regardless of angle, have some icon, logo or symbol identifying the venue, team or event. Of course, the most obvious way we can make a contribution is by training our event staff to provide excellent customer service that leads to a great customer experience. Warning: Pine and Gilmore suggest this may require training staff to say something creative. “Enjoy the game” may not do.

2. Harmonize Impressions with Positive Cues
Another important element in staging experiences is to create indelible impressions that affirm the nature of the experience to the guest. When your table is ready at the Rainforest Café, your party is announced with, “Your adventure is about to begin.” It sets the stage for something special.

This has obvious customer service implications, and it challenges us to pay attention to small nuances that may make a difference. Standard Parking of Chicago decorates each floor of the O’Hare Airport garage with icons of sports franchises. I wonder if we can borrow this idea in section seating or parking areas.

3. Eliminate Negative Cues
To stage an experience effectively, you must do more than layer on positive cues. Venue professionals must also work to eliminate anything that diminishes, contradicts or distracts from the theme. Pine and Gilmore illustrate that airline pilots sometimes “over-service” in the name of customer intimacy by interrupting napping or reading passengers with offhand announcements. Are concession hawkers over-servicing an area of the stadium or arena, resulting in interrupted sightlines or other distractions? Are event staff interrupting face-to-face conversations with guests to field incoming pages? We don’t want to create a memorable experience of the unpleasant kind.

4. Mix in Memorabilia
Each year billions of dollars are spent purchasing goods that will serve as a physical reminder of an experience. One need only look at what fans are willing to pay for a T-shirt at a rock concert to see the value the buyer attaches to remembering the experience. It might be time to take inventory of our current memorabilia offerings and seek additional corporate sponsorships to fund a creative mix of takeaways.

5. Engage all Five Senses
The Rainforest Café does a remarkable job appealing to all five senses. You might recall, like I do, hearing the sss-ssss-zzz sound before seeing mist rising from rocks, and feeling the mist on your skin after smelling a tropical essence. The more senses you can engage, the more memorable the experience.

This, of course, has given rise to open-air grilling in our stadium concourses, and impressive audio and visual experiences, as seen in the opening introductions of the NBA Finals. Can we improve the sight, sound, smell, taste and feel of our venues and services?

I hope this article, more than anything, provides a framework by which to analyze your facilities, operations and event productions. If you’d like to provide comments or feedback, I’d love to hear from you. My email is philrothschild@missouristate.edu. I can also point you to a downloadable version of the Experience Economy article.

Philip Rothschild, Ph.D., is the director of the Entertainment Management Program at Missouri State University, where he teaches entertainment and venue management. He also publishes EntertainmentManagementOnline.com.

 
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